

Of course, bringing the game to phones presented a unique set of challenges.

We feel like mobile is a perfect home because you can get those casual gamers who might check something out on their phone but don’t have a Steam account or console.” “Everyone has eyes and everyone blinks, so we always wanted to design the game to be played by gamers and non-gamers alike. “We always knew that mobile was a great fit and wanted the game to come to mobile because we’re using a mode of control that everybody is inherently familiar with,” Parkes explained. Mobile was the most logical place to go next from Parkes’ point of view. As a result, there are only specific platforms to which it can expand.

The PS5, Xbox Series X, and Nintendo Switch don’t have built-in webcams, so GoodbyeWorld couldn’t put Before Your Eyes on those platforms with their desired controls. Parkes admitted that they didn’t really think about if the game needed to have broad appeal and compatibility with every gaming platform. Seen on mobileīefore Your Eyes started as a capstone project at USC. Ahead of Before Your Eyes‘ Netflix Games release, Digital Trends spoke to creative director and writer Graham Parkes and game director and composer Oliver Lewin to learn how they brought Before Your Eyes to life and how its bold rejection of gaming norms is the key to this atypical experience’s success.
BEFORE YOUR EYES GAME STORY EXPLAINED ANDROID
That’s why its arrival on iOS and Android via the Netflix app on July 26 is a logical evolution for GoodbyeWorld’s underrated gem.
